AI Insights · Timothy · July 2024
Top 5 io Games Performance in Bulgaria for Q2 2024
An overview of the performance metrics for the top 5 io games on a unified platform in Bulgaria during Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 io games in Bulgaria showed varied performance across downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Paper.io 2 from Voodoo saw a decrease in weekly revenue, starting at approximately $84 in early April and falling to around $16 by the end of June. Downloads fluctuated, with a mid-quarter peak of 1.37K in the week of April 29, before ending the quarter at 1.22K. Weekly active users saw an initial drop from 3.8K to 3.2K but recovered to 4.0K by the end of June.
Agar.io by Miniclip.com experienced a stable revenue trend, peaking at $51 in the first week of June. Downloads showed a significant spike in the last week of June, reaching 536, up from a consistent range around 100-150 earlier in the quarter. Active users also surged to 889 in the final week of June from a relatively steady rate around 500-600 earlier.
Snake.io - Fun Online Snake from Kooapps had a mixed quarter. Weekly revenue peaked at $47 in early May before dropping to $11 by the end of June. Downloads increased steadily, culminating in 2.59K in mid-June. Weekly active users followed a similar upward trend, starting at 18.4K and reaching 17K by the end of the quarter.
Snake Rivals - io Snakes Games by Supersolid Ltd saw fluctuating revenue, peaking at $62 in early April and falling to $12 by the end of June. Downloads remained relatively low, peaking at 83 in early June. Active users showed a gradual increase, reaching a high of 274 in early June before dipping to 208 by the end of the quarter.
Snake Clash! from Supercent, Inc. demonstrated impressive growth in both downloads and active users. Revenue showed an upward trend, peaking at $34 in late May. Downloads surged, reaching over 4.1K by the end of June. Weekly active users also saw substantial growth, starting from 5.8K in early April and climbing to nearly 11.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.